About Me

I'm a systems and tooling developer with 6+ years of experience building the engines that power communities, games, and applications. I specialize in crafting high-performance utilities—from Minecraft systems to custom developer toolkits.

I care about building things that make other things work better. Whether it's a complex backend API, a modular plugin system, or a streamlined dashboard, I focus on automation, reliability, and developer experience.

Tooling & Systems Expertise

Dashboards & UIs

SvelteKit, React, interactive toolsets, and clean management interfaces.

Logic & Modding

Minecraft Plugins, API design, Node.js, and custom system architectures.

Automation & DX

Workflow optimization, CLI tools, CI/CD, and developer experience.

Infra & Scaling

System reliability, database tuning, queues, and cloud-ready setups.

Evolution of a Toolmaker

Systems & Tooling

2023 — Present

Focusing on high-level system architecture, Minecraft server infrastructure, and building specialized dashboards for community management.

APIs & Automation

2019 — 2022

Building robust backend services, Discord utilities, and automating workflows for development teams using Node.js and TypeScript.

Core Fundamentals

2018 — 2019

Mastering the building blocks of the web, focusing on how data moves and how interfaces connect to logic.

What I Believe In

I believe that the best tools are invisible. They should empower users and developers to create without getting in the way. Whether I'm optimizing a database query or building a mod for a sandbox game, my goal is always to create systems that are reliable, scalable, and modular.

When I'm not building tools, you'll find me exploring niche gaming systems, contributing to open-source utilities, or experimenting with ways to automate the boring stuff.